Game & interactive studio — Fitzroy, Melbourne
We ship games that hold their frame rate and their players.
QuantumValorWorks is a boutique studio on Victoria Street building Unity and Unreal titles, live-service backends, and playtest labs for teams across Australia and the Asia-Pacific.

A note from the founder
“Dara Whitlock, Founder & Technical Director”
Studio hours
Mon–Fri, 9:00am–6:00pm AEST · playtest nights Thursdays till 9:00pm
Built by developers who still love shipping on a deadline.
I started QuantumValorWorks in 2015 in a Fitzroy warehouse with two ex-console engineers and a whiteboard full of prototypes. We were tired of pitches that never became playable, so we made a rule: every engagement ends with a build you can put in front of real players.
A decade later we are eighteen people — gameplay programmers, technical artists, and a LiveOps crew — sharing a studio two doors from the Rose Street markets. We build for indie teams, publishers, and studios who need senior hands without a fifty-person overhead.
— Dara Whitlock, Founder & Technical Director
Selected work
Prototypes, shipped titles, and the lab in between.
How we compare
Senior studio output without the enterprise drag.
| QuantumValorWorks | Freelance stack | Big agency | |
|---|---|---|---|
| Senior engineers on your build | Always | Varies | Junior-led |
| Playable milestone every 2 weeks | Yes | Rarely | Monthly |
| On-site playtest lab in Fitzroy | Included | No | Outsourced |
| LiveOps & backend in-house | Yes | No | Sub-contracted |
| Direct access to the founder | Yes | N/A | Account manager |
| Source & pipeline handed over | Always | Sometimes | Add-on fee |
What partners say
Rated by the studios and publishers we build alongside.
average from 63 project reviews
“They took our Unreal prototype from a broken vertical slice to a Switch-ready build in nine weeks. The fortnightly playables kept our publisher calm the whole way through.”
“The LiveOps backend they built for Valor Arena handled our launch spike without a single dropped match. Cross-play matchmaking just worked on day one.”
“We used the Rose Street playtest lab for two sprints. Watching real players fumble our tutorial through the glass changed the whole onboarding flow.”
Engagement models
Pick the pace that fits your milestone.
Prototype Sprint
Turn a concept into a playable vertical slice.
- 2 senior devs, 4-week sprint
- Unity or Unreal prototype
- One playtest lab session
- Playable build + source handover
Production Pod
A dedicated pod driving your title to launch.
- 4-person pod incl. tech artist
- Fortnightly playable milestones
- LiveOps & backend included
- Weekly publisher-ready reports
- Full pipeline & source handover
LiveOps Care
Keep a shipped title healthy and growing.
- Backend monitoring & patches
- Seasonal content pipeline
- Crash & spike on-call
- Quarterly retention review
Start a conversation
Tell us about the build.
Send a note about your title, milestone, or platform and we'll reply within one business day. Studio visits welcome by appointment — we're two doors from the Rose Street markets.
- Phone
- +61 3 9419 5578
- Studio
- 74 Victoria Street, Fitzroy VIC 3065
- [email protected]



